Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
Get the latest version here!




Comments (Page 15)
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on Aug 29, 2007
All hulls should appear across the various jewlery tabs--make sure to look thoroughly.

Since the game bases it's descisions about which ships to show for which race on the filenames of the ship designs, it still takes some manual work in order to port ships between styles (just renaming some stuff in My Documents\My Games\GC2DarkAvatar\ships, really). But aside from that ship designs should work fine once moved to another style.

Do note that the cubes are part of DA--the hulls added by KHSM are just a single hardpoint with no model whatsoever, with my avatar as the icon.
on Sep 25, 2007
  
on Nov 27, 2007
The "hulls as jewelry" thing doesn't work correctly for me for some reason. I unzipped the mod as directed, and ran the *.bat file. For some reason, the *.bat doesn't work as it should. I was wondering if there is a way to manually copy the files and whatever else it is doing?
on Nov 27, 2007
For some reason, the *.bat doesn't work as it should.


Pretty much the only reason that might be is if you put it in the wrong place. Doublecheck that you're using the appropriate version (DL/DA) and you have it in the appropriate place (GalCiv2\Mods or GalCiv2\DarkAvatar\Mods).
on Nov 28, 2007
Er... right. I had the DA version under GalCiv2\Mods\, not Dark Avatar\Mods\ or whatever. I think I had placed it there originally because there was no Mods folder under Dark Avatar (it needed to be created). However, everything works now, thanks!
on Dec 02, 2007
I just changed computers and have tried to install KHSM-DA into the game (Dark Avatar) with no success. I used this mod on my old computer and have been VERY careful to follow all instructions for installation and use (and yes, I did create the "mod" folder under Dark Avatar...). This ran on my old computer (MS XP), but not my new one which is MS Vista. (I even ran the bat file as administrator- no luck...) Am I missing a trick because this is Vista?
on Dec 02, 2007
I did create the "mod" folder under Dark Avatar


The game has to actually be set to use it. Unless you hit the 'default' button at the bottom of the change mods directory in the options, it may be set to look for mods in DL's mods folder still.
on Dec 02, 2007
Kryo and everybody: just a follow up on my post above. I DID get the mod running. If you have Vista and are having trouble, this is what I did that worked...

Vista was not letting the batch file run- it "looked" like it ran (with the old "DOS window" pop-up), but it really wasn't. I finally figured out that the "user account control" wasn't letting the bat file run, so I turned it off (I would suggest for security purposes disconnecting from any network while doing this), ran the batch file, then turned "user account control" back on. Went into the game and there was the mod.
on Dec 07, 2007
Kryo, How long after TA's release do you think you will need to get your Mod running with it?   
on Dec 07, 2007
It should *work* with it fine as-is. We'll see about updating it to include new stuff though.
on Dec 17, 2007
I have a question about the mod. I see that some people are talking about using a hardpoint to give the illusion of having a fleet of fighters alongside a carrier. How would I get this to work with a model already made? For example I want to use the BSG mod and use the Huge class ship as my "carrier" then apply vipers as the tiny class "fighters" as far as I can tell theres no real explanation on how to make it work and ive yet to get it to work on custom ships that ive made as well.
on Dec 18, 2007
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if you mean like this kyros mod has some jewels that just adds hard point.
on Dec 18, 2007
Right so im told so which part is this exactly in the ship builder since none of them are labeled I cant tell.
on Dec 18, 2007
I believe it is something like delta 10 or something to that effect.
on Dec 18, 2007
the one i used up there was the delta one 5 times
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