Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
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Comments (Page 2)
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on Mar 02, 2006
Shabbit and Hobbes, what kind of video card do you have?
on Mar 02, 2006
I've managed to reproduce the problem on another machine--it seems some systems don't like the 'blank' models. I'm working on a new version now that will work with those while still being invisible itself (but not making the entire ship disappear!).
on Mar 02, 2006
Updated version uploaded that should fix things for people that were having invisible ships. Let me know how it works out; just overwrite the current files with the new ones. Thumbnails are also included for the blank hulls now (copy them to Gfx/Thumbnails). If you're just updating from an older version you do not need to rerun the batch file, just update the other files and you're set.
on Mar 02, 2006
I installed it and had a play around and want to say that it's a fantastic idea Kryo and well implemented even if the tabs are a bit of a pain. My question is though: How do I uninstall it? At present, I have only played with Humans and Yor extensively so I dont want to spoil myself for choices too early.... if you see what I mean? Once I've played all the races enough to know all the hulls and design layouts, I will definitely reinstall this addition, but for now, I want vanilla back! How do I go about doing it? Cheers.
on Mar 02, 2006
If you don't mind the clutter in your models folder, simply restore your old GC2Types.xml file (the readme did say to back it up first...). The other files won't have any effect without that modded xml file.
on Mar 02, 2006
Great cheers! .....

So I can just keep the modified version of the GC2Types.xml backed up then rename it when I want it back again? Cool! Thanks Kryo - great mod!
on Mar 02, 2006
hey, can I use this mod during metaverse games?
on Mar 02, 2006
can I use this mod during metaverse games


Meta games don't use the same data folder, so unless you specifically try overwriting the GC2Types.xml in the MetaverseData folder as well, it simply won't affect MV games at all.

FYI, I've tried it myself and the games seemed to submit without incident, but obviously I cannot make any warranties about whether it will work for anyone else or in the future since the metaverse is supposed to be completely unmodded.
on Mar 02, 2006
Excellent stuff, it works fine now. And the expansive and addictive ship builder just became significantly moreso. What have you done? WHAT HAVE YOU DONE?!

(Kudos, though. )
on Mar 04, 2006
It seems the patch broke this puppy!
I hope you continue to work on it Kryo, cause I know there are plenty here loving it!
on Mar 04, 2006
Yes, the patch will have overwritten GC2Types.xml. I'll whip up a new one and update it.
on Mar 04, 2006
Actually, the mods folder should be working now, in which case that won't be an issue anymore... hmmm...
on Mar 04, 2006
Thanks for the Mod Kryo. Experimenting now...
on Mar 04, 2006
Seems the mod folder isn't in yet, so installation procedure remains the same. It's updated for 1.0X now, so if you already had KHSM and got the patch yesterday, just redownload and replace GC2Types.xml again with the new version I've provided.
on Mar 04, 2006
/cry when will the mod folder finally work
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