Opinion? What's that?
Published on November 11, 2008 By kryo In GalCiv II News

Is Twilight of the Arnor 2.0 still not enough to fill your hunger for Galactic Civilizations? I-Mod Productions has recently begun work on a new fan-expansion: New Frontiers. This massive new mod will be packed to bursting with original content, including:

  • Two brand new races, the Asa and the Vanir.
  • Tons of new graphics--weapon effects, models, backgrounds, and more.
  • New ship templates, styles, and modules, with more variation between races.
  • New main interface design.
  • Several new immense-size maps encompassing the sectors of the Andromeda Galaxy.
  • Post your scores and compete online through I-Mod's Mod Metaverse.

Look good? Keep an eye on I-Mod's Impulse blog for further updates as the mod progresses; a public beta is planned for late December. Also, if you have experience in 2D/3D art, music, or writing and would like to contribute to the project, I-Mod would be glad to have your help (contact them for further details).


Comments (Page 2)
2 Pages1 2 
on Nov 23, 2008

The first versions of New Frontiers will be out for free. We will make some extra content, only provided for donators later on, but in general, this project is thought to be downloadable for free.

on Nov 24, 2008

If there's anything I'd like to see out of this expansion, would be something to add to the mining capabilities of a star system, more than just asteroids as a mining option. Not sure how this could work, but it's kinda wasteful to see Class 0 planets, either rocky or gaseous, not have some kind of mining outpost on them at the very least to get 'something' out of them.

 

I mean it's additionally wasteful to see the mining vessel Class used for only planetoids, for only a few albeit long term construction upgrades, but eventually have nothing else for them to do but take up space around my planets. (I hate decommissioning anything that took time and moolla to construct. Call me Borg like or such. =^^= )

 

Also, maybe something the miner vessels can do to construct some kind of solar collector arrays around Stars to make them useful as well.

 

Also, since I noticed them in Sins of a Solar Empire, something along a planetary improvement for Star Ladders/Orbital Cities, or something such, though it might just be more another graphical thing than much else. The same might be for 'inter system civilian traffic', like some kind of 'strings' of tiny dot like traffic' between worlds as well as around them, sorta the same like Sins had going.

 

All of this to both make high class  star systems look more busy, (if the computer processing can handle it and all,) as well as a tic more resource efficient. I just don't fully like seeing something not used, especially in a game that has nothing but imagination behind it all. However if all this can't be done cause of coding issues and what not, I get that, just thought I'd throw in my two pence on what might help with some details that bugged me a bit.

on Nov 24, 2008

This isn't an expansion, it's a fan pack.

What you're asking for would almost certainly require source code modification, which isn't going to happen.

on Jan 07, 2011

When will "Galactic Civilizations II: New Frontiers" be coming out, and I herd that the

Ultimate FX Mod for Twilight of the Arnor MMV comp is just a demo, is it???

on Jan 07, 2011

I believe I-Mod put it on indefinite hold, unfortunately.

2 Pages1 2