Opinion? What's that?
Published on February 24, 2006 By kryo In Game Talk


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Comments (Page 2)
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on Mar 05, 2006
For some reason the frame disappeared from the post... it's back now, though.
on Mar 06, 2006
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
on Mar 06, 2006
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
on Mar 06, 2006
As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?
on Mar 07, 2006
Wonderfull. Thank you very much Darth Kryo.

A small glitch I found: I always get
Attacking fleet is victorious!

even when the defenders are victorious.
on Mar 07, 2006
A small glitch I found: I always get


Eep, copy-paste mistake. Fixed now.

As I guess, in this simulator the attack roll is 1 to maximum, and the defence roll is 0 to maximum. Is this true for the game?


I haven't been able to get a straight answer myself, so that's just what I set it to do for now.
on Mar 09, 2006
is my readin on this correct offense is always better then defence even when it is the right counter- for example 10 missle verse 5 missle def and 5 lazer attack 10 missle usually wins?
on Mar 10, 2006
The formula has to be more complicated than the one being used in the simulator (no offense, it's not your fault that the devs haven't spilled the beans on the combat mechanics) because a little bit of defense seems to own up hard in the game against purely offensive ships of small and medium size.
on Mar 10, 2006
The formulae in here are drop-dead simple, and according to the devs, correct. The only possible difference I can see is if there's a difference in the actual randomness of PHP and C's rand() functions.
on Mar 10, 2006
Have the devs confirmed if attack and defence rolls are 1-max or 0-max?
on Mar 10, 2006
According to Cari all rolls are min 0, the sim has been readjusted accordingly.
on Mar 13, 2006
According to Cari all rolls are min 0, the sim has been readjusted accordingly.


1...N would lead to deadlocks. Each ship has attack 1 (any type) and defense >= 1 (any type). Each attack would roll a 1 and each defense would roll >= 1, blocking the attack and resulting in no damage. Since battles continue until one side is destroyed you would have an infinite loop.
on Mar 16, 2006
OK. Where do I click to download? Don't see anything here or on the download page. What am I missing?
on Mar 16, 2006
Nothing to download. Just use the thing at the top of this thread. Go on... it's interative!!!
on Mar 27, 2006
Wow.....nice work, so far the predictions are pretty accurate, tried it based on battles I’ve fought, got 7/10, impressed
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