Opinion? What's that?
Published on February 24, 2006 By kryo In Game Talk


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Comments (Page 4)
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on Jun 26, 2006
requested url not found. any suggestions?
on Jun 26, 2006
Learn to read.
on Jun 29, 2006
Learn to be cool, and not slam

It seems they are working on an update for the latest version

thanks for all the fish

hitchhiker


on Jul 11, 2006
Link's broke.
on Jul 13, 2006
Sim updated (finally), sorry for the delay.

It should now be more useful. Instead of doing a single run and showing the exact results (which can be way off from what actually happens), it now does 1000 runs and gives the resulting win rate for each side, as well as the average ships lost for each and a breakdown of the losses that shows how common each number of ships lost was.

With 1000 runs, the final win probabilities should be off by no more than 2%. It does create much more strain on the server, however, so don't abuse it. If you do, you may find yourself blocked from my server or the sim may simply be taken down for everyone (or moved elsewhere, if someone else wants to deal with it).

And yes, it is also updated for the new 1.2 battle system (ships die at the end of each round instead of as soon as their HP drops to 0).
on Jul 15, 2006
Kickass. Using this, I can know when to run and when to fight instead of finding out the hard way.
on Jul 20, 2006
Very nice indeed. Does it even make a difference now in 1.2 which fleet is attacking and which is defending?
on Jul 20, 2006
The only real difference betewen attack and defense now is that the attacker wins in a draw/mutual destruction if the last ship standing on each side had the same max HP (the winner's last ship in that case would be resurrected with 1 HP).
on Jul 25, 2006
good job on the sim   



click here
on Aug 28, 2006
you took my soul! cruse you!
on Sep 01, 2006
Thanks Kyro! Now, if we could only get such a thing in the game...
on Sep 21, 2006
Is this tool still accurate when compared to the combat rules in version 1.3?
on Feb 24, 2007
Hi!

A new one simulator that would incorporate Dark Avatar combat rules would come handy. I'd made one for myself, but I can't find that article where a developer explains new rules.

BR, Iztok
on Feb 24, 2007
A new one simulator that would incorporate Dark Avatar combat rules would come handy


Haven't had a chance to look at updating it, sorry.

I'd made one for myself, but I can't find that article where a developer explains new rules.


It's all covered in the stickied thread in the Beta Reports forum.
on Feb 25, 2007
Hi!
Haven't had a chance to look at updating it, sorry

Why sorry? IMO you should appologize only if you'd be paid for making it and wouldn't make it.

It's all covered in the stickied thread in the Beta Reports forum

Thank you!

BR, Iztok

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