Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

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Comments (Page 1)
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on Feb 27, 2006
Kryo, love the idea!
on Feb 27, 2006
That's really good and interesting.

Thank you and good job.
on Feb 28, 2006
It's a great idea Kryo and I'm trying to work with it, but I think I overlooked something in the readme. I think I followed all the directions and I selected a Yor cargo ship as the Terrans. However, when I came to the map, the ship came up as a blank. I'm sure I'm overlooking something simple, but...
on Feb 28, 2006
I haven't tried this yet. But I will. Thanks for the effort Kryo.
on Feb 28, 2006
I think I followed all the directions and I selected a Yor cargo ship as the Terrans.


I'm not sure what to tell you, it works fine for me. Using a Yor Cargo hull as anyone is as simple as choosing the 'blank cargo' hull as your hull, then browsing the the 'other' tab in the Extras and picking a Yor hull, then attaching it to the lone hardpoint floating in the viewport. I just tried it as Terrans with both Yor cargo hulls.
on Feb 28, 2006
I think I followed all the directions and I selected a Yor cargo ship as the Terrans.


I'm not sure what to tell you, it works fine for me. Using a Yor Cargo hull as anyone is as simple as choosing the 'blank cargo' hull as your hull, then browsing the the 'other' tab in the Extras and picking a Yor hull, then attaching it to the lone hardpoint floating in the viewport. I just tried it as Terrans with both Yor cargo hulls.
on Feb 28, 2006
I'm not sure what to tell you, it works fine for me. Using a Yor Cargo hull as anyone is as simple as choosing the 'blank cargo' hull as your hull, then browsing the the 'other' tab in the Extras and picking a Yor hull, then attaching it to the lone hardpoint floating in the viewport. I just tried it as Terrans with both Yor cargo hulls.


I can see the ship design fine in the shipyard, but the ship jewelry doesn't appear on the main map after I build it from my shipyards. I tried reinstalling, but it still doesn't work. I tried this with blank cargo ship and blank huge ship with Terran, Yor, and Torian cargo ship designs.
on Feb 28, 2006
Post some screenshots if you can of the ship in the shipyard (In design view, so I can see what components you put on it), and on the map, so I can see what exactly you mean. You can upload them at http://www.imageshack.us if you have nowhere else.

If you can't do that, find the .shipcfg and .class file named after your ship in My Documents/My Games/GalCiv2/Ships, zip them up and email them to kryo at thegalacticcore.com (replace 'at' with @, i type it like that so spambots dont get it).
on Feb 28, 2006
http://i47.photobucket.com/albums/f197/shabbits/Kryotest1.jpg

ship design view

map view
http://i47.photobucket.com/albums/f197/shabbits/Kryotest2.jpg
on Feb 28, 2006
Hm, go ahead and send me the shipcfg and class files for a broken ship too.
on Feb 28, 2006
Well Done Kryo... I am having a blast... one possible suggestion put all the hulls in their own tab (alt least those not of your race) and leave the generic and other as orginal... This would jsut make sifting through the lists easier LOL... me i go up and down those list sevral times per ship heh heh...

All in all hats of to you this is what the ship design should have been like from get go..
on Feb 28, 2006
Well Done Kryo... I am having a blast... one possible suggestion put all the hulls in their own tab (alt least those not of your race) and leave the generic and other as orginal... This would jsut make sifting through the lists easier LOL... me i go up and down those list sevral times per ship heh heh...


You'd have to ask the devs for that (perhaps a 'mods' tab?), as I don't know of any way for it to be modified in the files. (FYI, the only way to change which tab it is on that I see is by changing the prefix on the model file itself... S0 marks it as terran, and so on, and S99 marks it as generic. Anything below 99 that's not your style goes on the other tab)
on Mar 01, 2006
Kryo, I sent you the e-mail you requested. Your mod sounds awesome, I wish it would work for me. I'm going to try and reset the folder and work from back ups.
on Mar 01, 2006
Ok Devs so how about ading a custom tab to the ship yard ui ... or give us the specs on how to mod the ui heh heh

Thanks for the responce.. This is still a extremely good mod.. I spend hours on some ships heh heh..
on Mar 02, 2006
Kryo, I'm having the same problem as shabbit is. The shipyard is fine, but the ships don't actually exist in the map view. Worse, I just checked combat out, and the neither the ship nor the fire from the ship appeared there, either. Gotta hit the sack now, but hopefully you can pin this down, because it's an excellent idea.
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