Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

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Comments (Page 6)
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on May 19, 2006
just wondering here, do I have to download the bonus pack stuff before I download Kryo's hull mod or does it not matter? I know I should download the bonus pack before I d/l the patch, but since the mod has the bonus jewlery in it, I'm just wondering if it matters or not.
on May 20, 2006
It works with 1.11. Just (re)install the mod after patching the game.



on May 26, 2006
Updated for new mod folder functionality in 1.2+. Should be the final update, unless hull values get changed again ala 1.11.

Also new in this update:
+ A new "Blank" tab will appear on the hul selection palette along with Small, Medium, Cargo, etc. Clicking it will cause the ship designer to only show the blanks, and not the normal hulls.
+ Scaling issues noted on civfanatics.com are fixed. Ships made with the hull mod will now appear correctly sized based on their size class, instead of all being the same size on the map and in battle.

Unfortunately, the ability to create new tabs in the component palettes does not apply to jewelry at this time (nor likely in the future, but we can hope) due to the special style-based sorting functionality there. So the hulls-as-jewelry may still be difficult to rummage through for some.

Once again, disregard the old/corrupt library version and download via the link in the OP of this thread.
on May 27, 2006
Um, 1.2 is in beta. Is there still a link to the 1.11 version?
on May 27, 2006
DK knowing that the game ignores the mods folder for MV games can you also release a standard edition for integrationinto the core files please
on May 27, 2006
The entire point in using the mods folder structure is so I do not have to continually update the mod for each new version (as such there will no longer be any pre-integrated version available).

However, the readme does include directions for integration into your MV data, which is a simple matter of copying the files back from the mods folder into the main folder and copying all of KHSM.xml except the first five and last one lines into the appropriate GC2Types.xml just before the end tag.

For those who want the 1.11 version in interim, it is still available at http://www.threespursdesign.com/KryosHullSystemMod.zip However, once 1.2 goes final that version will be unsupported and if you wish to run the mod with an older version you will need to manually integrate KHSM.xml into your GC2Types.xml.
on May 27, 2006
Manual integration works fine
on May 28, 2006
does this go into the my docs/GalCiv2/Mods folder or the main game GalCiv2/Mods folder?
on May 28, 2006
1.2 beta uses a Mods folder in the GC2 install location by default, so that is what it is made for (at least, the batch file is). Once you've run the batch file to get all the hull models built, you can move it all wherever you like.
on May 28, 2006
yeah.. i tried installing the latest v. into the my docs GalCiv2/Mods folder and it didn't work for me.

also... i have a few mods that i want to add but dont really want to play with the main GC2Types.xml, would i create my new xml as you have and then add it to the mods folder?
on May 28, 2006
The mod folder functionality is set up so most xml data just needs placed in the appropriate location, and it will be used along with the core data and any other mod data. There are a few files that will only work via total replacement, but you can put the replacements in the mod folder and it will just use them instead of the core version.

More details on that will be available when Cari releases the modding guide shortly.
on May 28, 2006
I will never use another hull again.
on May 28, 2006
you can still use the hulls to create a totally different looking hull.
on May 28, 2006

thanx.. i figure it out.

can't wait for the modding guide to come out.
on May 28, 2006
Would it be possible to include the weapon/engine/defense/modules as jewelry pieces as well. There's another mod in the libary which turns all non-jewelry components invisible (to help with custom hull models) and it'd be nice to be also able ot use standard models and decorate them with normal components as well.
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