Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

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Comments (Page 10)
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on Jun 12, 2006
Right below that there's a "Choose Mods Directory" (or something to that effect) option.
on Jun 13, 2006
No, all I have is the use mods option, then the ones like skip internet connection test etc

No choice of mods anywhere in the option lists
on Jun 13, 2006
I found that any ships I design are in the my docs area, so should I also copy your mod there?

Or do I need to use your other mods as well?
on Jun 13, 2006



Click the marked button on the options screen, and select KHSM from the resulting dialog box. If it is not in that list, you did not unzip it in the correct location, and if you do not have these screens/options available, you're either not running the latest version of GC2 or have somehow gotten a damaged install.
on Jun 13, 2006
No.... I haven't got that at all....

I've never had that.

Anyone know why?


- @ 21:05 I just saved all my stuff (the techs etc that I made) into notepad, for reintegration, as it turned out my game wasn't up to date... I apologize for saying it was...

I now have the folder directory option available, and I will now be able to use the mod WOOT
on Jun 15, 2006
hmm... just got 1.2. so this may be moot very shortly anyway.

trying to get your mod integrated with most of the example mod; i copied the example/data folder and the models for the bonus structures, but left out the new races and UI stuff, into the new(?) mods/default folder.

i've got the blanks and offsets showing up, but not the jewelry hulls... hmmm... ran the BAT in the mod and the default folder. i don't need jewelry-hulls that badly, just not sure if it's due to the final release of 1.2 or from trying to dump together the two mods without knowing exactly what i'm doing
on Jun 15, 2006
I haven't gotten 1.2 final yet myself, but if there's no more changes you should just need to run the batch at its original location (Mods/KHSM), which will create the hull models in Mods/KHSM/Gfx/Models. You can then copy them wherever you want from there.
on Jun 15, 2006
I got the full 1.2 update and the mod works fine for me.
on Jun 15, 2006
Indeed, it works great, and for the first time I'm going to say many thanks to Kryo as well! And boy, you weren't kidding when you mentioned it could save time if you take away unused parts... now that I don't use the fake hulls, the extras load in a heartbeat!

EDIT:
Some new comments. First--in which xml(s) are the fake weapons/engines located? I deleted the fake hull xmls and all I have left are blank hulls and modules, no common components. What happened? (This hasn't adversely affected me yet, simply working on making jewelry ships)
Second--Kryo, you've done a lot with this mod already, but I've come across a couple of requests. If it would be at all possible, it would be sweet if you could make blank weapons, for "internally mounted" weaponry, or even jewelry mounts for the weapons, or simply to pick a fake weapon that you like to take the place of the normal graphic for a stronger (or w/e) weapon. The same goes for engines (I personally don't care too much where engines are concerned, but I've seen others who do and can understand why.

Come to think of it, if invisible weapons and engines are possible, that could help alleviate the AI eyesore problem, as well...
on Jun 21, 2006
...Did I kill this thread or something? I'm sorry...
on Jun 21, 2006
DK has anyone managed to integrate it the old way and still post MV scores as you once could?

Thanks
on Jun 21, 2006
The mod cannot be used with the metaverse now, period. The checking is much more strict than it used to be (so saith Cari). Rasori--the mod does not include any changes to weapons, engines etc. there are some other mods though that provide fakes for those.
on Jun 21, 2006
K. Thanks
on Jun 21, 2006
Oh wow... I must've had them and forgotten about it... that explains it.
on Jun 22, 2006
Kryo, do you mind if I use one of your "models" for a mod I intend to make? Go ahead and send me an e-mail (geekygamingfool@aol.com) if you need to ask questions.
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