Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
Get the latest version here!




Comments (Page 9)
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on Jun 03, 2006
ok... that didn't work

well you get the idea of what i thought anyways.


EDIT: here's a link with better format

http://www.neotechgaming.com/forums/index.php?showtopic=2218
on Jun 03, 2006
Unfortunately it seems the models for those entries were not included in the patch, so they're effectively non-existant...
on Jun 04, 2006
I cant get the download link in the OP to work.
on Jun 04, 2006
Both links work fine for me.
on Jun 04, 2006
Damn, KRYO continuing thanks! X 44
on Jun 07, 2006
I'm trying to run the mod in Beta 1.12, but can' seem to get it to work. I put the filed into toe Mods folder, and extractedthe file in there as well, but the mod doesn't register...I have my mods directory set to Default (as, for some inexplicable reason, I can only swithc between that and the Example one)..
on Jun 07, 2006
They changed how the mods folder is handled a bit in the latest beta release. I haven't gotten to look into it yet but I may need to adjust the mod.
on Jun 07, 2006
My server is currently down for maintenance. Not sure how long until it'll be back up, but the download is unavailable for now.
on Jun 07, 2006
Thanks to Andrew for fixing the library; the version there is now up-to-date and working.
on Jun 12, 2006
OK, I have tried installing it, following the readme instructions, and unfortunately that does not work. How do I actually install this mod?
on Jun 12, 2006
I've installed the mod - exactly as the readme says to - I already had the use mods option turned on, but I'm getting nothing.

Do I need to copy the files anywhere? Or do I also need to put them in the mods folder inside the Mydocs area that the game makes?

I don't know why it doesn't seem to be working, there are no hulls, other than the ones that were pre designed.

I thought it might be because I am using a custom race with Terran style ships, but then I started another new game as Terrans, and still there are no hulls or anything.

Please tell me if I have done anything wrong, as it is bugging me that nearly everyone else seems to have it working. My game is the most up to date version. 1.2 beta whatever...
on Jun 12, 2006
1.2 uses a new mods folder located in the game's directory (C:\Program Files\StarDock\TotalGaming\GalCiv2 by default), not the old one in My Documents\My Games\GalCiv2. So the mod needs to go in the one under Program Files.
on Jun 12, 2006
I installed the game into a folder on my C: Drive called games, as I have never liked filling the program files folder with cr@p...

But having said that, the Mod folder in the games installation path is where I have put it, and that is why I was wondering why it isn't working.
on Jun 12, 2006
Also be sure you've selected the appropriate mods folder in-game once you've turned it on.
on Jun 12, 2006
Where do I find the option for choosing the mod? All I see is the use mods option... Nothing about choosing which one!
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