Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
Get the latest version here!




Comments (Page 18)
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on May 17, 2008
Are you using the DA version of KHSM, or the modded batch posted above by MrKorx? Also, if you are using the DA version, did you install it for DA then copy it, or run the DA batch from the TA folder (which would be a no-no)?
on May 17, 2008
Its the DA version. I did download version 1.11 but I put your latest official one back in place. Maybe there's some leftover files that conflict?
I installed it just like the readme said, putting it in the proper folder and all that. I could fix the ships I suppose but since it appears to be a mod issue I might as well speak up and see if its just me or if others have issues to help out.
If screenies or files of busted designs help, I can provide

Thanks much for responding!
on May 18, 2008
This may be unrelated, but sounds similar to a problem I've noticed. I run a personal mod, that essentially does what kryo's does, just adding a few other random parts that are left out of his list, but I get these problems in vanilla as well as modded ToA.

If I have a ship that has many bits and pieces, especially if it's an old design I've tried to transfer over to ToA, then there seems to be a cut off point of how many jewelry pieces can be added without graphical anomalies. I've noticed meshes loosing their textures, meshes become invisible (but still selectable, rotate-able, etc), "engine" colored jewelry parts loosing their engine effect, and outright graphical tears. These all correct themselves if I start deleting pieces until I hit that magic number.

Also, the pieces that are affected change each time I load the ship from it's template. Different pieces are effected, and invisible each time. So it's not a constant problem with some pieces, but a limitation of the engine I suppose. Or maybe I botched it all up somewhere along the way. 8)
on May 18, 2008
er.. no edit I can see.

This is relevant to kryo's mod because I tried it with his too and got the same effect. I wanted to see if I had done something awry. Then I tested it in vanilla and once again, same problems. If I had been smart, vanilla would have been my first test. But, I never was one for doing it right the first time.
on May 18, 2008
yeah same here they may not be the best looking ships but there mine and now the look like sh*t!!!!

Nasty
on May 19, 2008
Its the DA version. I did download version 1.11 but I put your latest official one back in place. Maybe there's some leftover files that conflict?


Could be. I just checked with a clean DA-installed copy of the mod, copied over to TA untouched. Everything seems to look correct. If reinstalling the latest DA mod cleanly in that manner doesn't help, zip up your TA mods folder and some afflicted ship design files and mail it to mod AT kryofx DOT com and I'll see if that reproduces it here.


yeah same here they may not be the best looking ships but there mine and now the look like sh*t!!!!


If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.
on May 19, 2008
If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.


OK I think I got two issues then i believe and this is going to suck but in the long run it will be for the best because i`m not sure which jewelry i would need !!! i`m got to start out fresh install on all three games and re do all mods

I had new TA ships 3 in fact do the same as 4 DA ships Kryo

I guess I`ll cut my losses and start ANEW!!!

thanks for the help!!!

Nasty

on May 20, 2008
If you have old DA designs, they may not cleanly move to TA, depending on what parts you used. As even many jewelry pieces were updated for TA, including changes to the hardpoints, and KHSM does not include the regular jewelry pieces. So that problem with moving DA ships to TA would be present with or without the mod.


I did some meddling in the shipyard, as it turns out this is the exact problem I have. Mystery solved!  I noticed different hardpoints, scaling or subtle design differences. Kinda annoying but at least now I know it wasn't the mod or my install  

Good news for me, it doesn't affect major parts of my designs and hopefully I'll come up with an acceptable variant. Bad news..I'm very picky about the overall look and flow and at least one of the pieces was perfect

Anyway! Many thanks for the responses and help to figure this out!
Now if you'll excuse me, I have things to do and Krynn to kill /cackle
on Jun 03, 2008
I'm using KHSM with Mr. Korx's adjustments in ToA. I want to host some of my better ship templates in the library, but would they actually work for very many people?
on Jul 01, 2008
Mod has been updated officially for TA--see the announcement on impulse for details.
on Jul 02, 2008
Ah, man, I've been trying very hard to hold out against installing Impulse.

Now you force my hand.
on Jul 25, 2008
Ah, man, I've been trying very hard to hold out against installing Impulse.

Now you force my hand.


+1
on Jul 28, 2008
Impulse isn't required, I just had the announcement featured on the community page.
on Jul 28, 2008
Impulse isn't required, I just had the announcement featured on the community page.


oh, i just checked the link and it is indeed TA compatible -- thanks kryo, your work is, as always, a great contribution to the community.
on Nov 08, 2008

Does this mod work with 2.0?

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