Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
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Comments (Page 20)
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on Nov 05, 2009

I recently got ultimate edition of gal civ 2.... and it appears as tho they is only one mod directory in the options.....

do i put all 3 (gal civ2, DA, TA) in that same mod directory?

or do i need to create a mod directory in the twilight and dark avatar folders? bearing in mind i can't pick them seperately in the options only one of them

on Feb 21, 2010

I'm hoping someone checks in here - noticed two things after install of this mod:

1)Small hulls disappeared - Other sizes still show up, but for small size only blank remains.

2)Blank hulls don't seem to scale properly with increasing miniturization.  I will get fewer build points from a blank hull than from a "real" hull.

 

Thoughts?  Suggestions?

on Apr 11, 2010

Hello again. I am currently engaged in making a Metroid-themed total-conversion mod for Twilight Of The Arnor, and want to include several parts of KHSM along with it. However, I am reluctant to do so without permission from the mod's creator (you/Kryo, depending on who's reading this). I would of course credit you/him in the readme and mod description for those components I make use of. If there is any sort of other copyright/credit arrangement that you/he would want me to include, please tell me and I will include it.

on Apr 12, 2010

I'd have to see how exactly you intend to use it, though I generally decline. Note that a lot of the additions that the mod makes are simply copies of the game's base models and cannot be redistributed period (which is the reason for the batch file).

on Apr 12, 2010

I mainly just want your disembodied hardpoint hull model.... the rest of the stuff would be cool to have in there, but not really all that important to the rest of the mod.

on Nov 15, 2010

Hi everyone !

 

Going back to galciv II after a long time and after changing my PC (now working with windows 7), I've downloaded KHSM and it is partially working : I can use the balnk hulls designed and the hardpoints but I can not see any hulls as jewelery.

How can I make this work ? I've followed each steps of the readme file, more than 5 times and it is still not working. what do I have to do ?

Thanks for your answers !

on Jan 22, 2011

After looking over the readme, it appears that I have no prefs.ini file at all, and so I have no idea how to change the directory.  I had to create a mod folder for TotA, also.

I'm using v2.03 of TotA, having installed all three packs by downloading.

I have to admit, I'm completely clueless on this.

on Jan 26, 2011

I managed to get the mod folder issue sorted out, but now I'm having romcas's problem.  The blanks and some of the extra jewelry show up, but not the engine, weapon, hull and other extra jewelry.

on Jan 27, 2011

Run the batch file (may require admin/UAC disable on win7).

on Jan 27, 2011

Run the batch file (may require admin/UAC disable on win7).
I ran it as admin and it didn't help.  I checked the properties and it was blocked, so I unblocked it and ran it again, and it still didn't help.  I ran it unblocked as admin finally and it still hasn't changed anything.

I still only have the capacity modules and extra little lights.

I'm going to try reinstalling it entirely though, and see if that does any good.

on Jan 27, 2011

No good on the reinstall, same result.

on Jan 27, 2011

Are the models being copied into Gfx/Models under the mod's folder?

on Jan 27, 2011

Nope.

on Jan 27, 2011

Make sure that the mod is set up in GalCiv2/Twilight/Mods/Modfolder. If you're using a mods folder in the root GC2 folder, the batch file won't be aiming at the right model origin location to copy from.

on Jan 27, 2011

It's in the right location, and I finally figured out how to get the game itself to look in that folder.

Right now, it's in galciv2/twilight/mods/khsm-ta

 

Still not having any luck though.  Might I be able to copy the model files to the correct place manually?

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