Opinion? What's that?
Hulls your way!
Published on February 27, 2006 By kryo In Modding

Ever want to use a Dreadlord Hull, or some other race's hull as your own, or even just a different hull than the size you picked allows? Now you can! KHSM adds a 'blank' hull of each size (simply a hardpoint and nothing else), and makes ALL ship hulls in the game into jewelry. So now you can have any hull design you like, add hulls upon hulls as jewelry, or even create a ship ENTIRELY out of jewelry with no hull at all!

READ THE INCLUDED README BEFORE USING!

Now updated and improved for Dark Avatar!
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Comments (Page 19)
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on Dec 03, 2008

Hi! I'm really hoping someone can help me out.. I installed this mod (v2.00) exactly how I was supposed to (according to the read me file) and I just can not get it to work. I'm running version 2.01 Twilight of the arnor with no other mods. I did have to create my own mods folder in Twilight and after pushing default in the mods menu in game it finds the folder and detects one mod evidently. The mod doesn't have a name and when I click on it it only lights up. I of course clicked the use mods button and restarted the game several times, but that didn't activate the mod. I am starting a new game each time I try to get this to work... If ANYONE can help me get this mod running I'd GREATLY appreciate it!

on Dec 03, 2008

There was a bug in 2.0 where the mod screen wasn't showing the items, but I'm pretty sure that was fixed in 2.01. Are you sure you have that little update over 2.0?

on Dec 04, 2008

Thank you for personally replying! I had 2.01 and now just downloaded Twilight v2.02! (I checked the bottom left of the main menu screen...) I tried everything all over again! Everytime I reinstall your mod I still only see a blank selectible "mod" in the mod menu that doesn't change a thing! Do you have ANY suggestions on what I can do to get your mod actually working?

on Dec 04, 2008

After checking, it seems that the bug causing the list text to not show up is still there. However if you click in the area where it should be until the description on the right says you've got KHSM for TA selected, that should do it. Don't forget to run the batch file as covered in the mod's readme too.

on Dec 08, 2008

Thank you again! I tried clicking on the mod with no name/description a bunch of times and nothing happened. I then tried clicking right beneath that "mod" a few times (like there was a second mod in the list, but there wasn't) and after a couple clicks your mod was accessible!!! It still doesn't have a name that shows up, but your mod's description shows up and works!!! Thank You!!!

on Jan 09, 2009

Does this work for ToA? I would like to use it for the full expansion, but I'm not sure if it's compatible yet.

on Jan 09, 2009

Yup, has been for a while.

on May 03, 2009

So I was looking in the other/generic jewelry categories and couldn't find the Arnorian hulls as available options.

Is this intentional or am I simply experiencing some kind of eye-glazing effect from scrolling through so many thumbnails?

on May 22, 2009

@ Kryo, I have a question for you. In SHIPCFG File. What are the race codes? like ISC and SO.   I am sorting out my ships and I have no clue what race it is.

May you make list like this:

SO is       race

ISC is     race

Thank you for help.

on May 22, 2009

If you're seeing race codes that are anything other than Snn_, then you were probably using a custom race/template, so I couldn't really say which they might belong to.

on May 22, 2009

If you're seeing race codes that are anything other than Snn_,

Oh Ok? How about just the normal race codes then, no custom?

S0_ is Terran Race

   As I was waiting, I downloaded your Hull System Mod and it works for me but how can I make it work Metaverse? 

   Are you thinking of making update it? I am looking for jewelry and new parts but it has to work with Metaverse?

   Do you know of any threads or places that might help?

   I am full of questions on ships designs tonight.

Thank you

on Aug 19, 2009

I am running the latest version of DA right now and I cannot get the hulls as jewelry option to work.  I have run the .bat file as the readme says to and i have the game looking in the right spot for the mod.  The game sees the blank hardpoint parts of you mod but not the hulls as jewelry.  Any help would be appreciated.

on Aug 20, 2009

Make sure you're running the right one in the right location. None of the folders have been changed in any of the updates, so there's no reason it shouldn't work unless you've got some security measures blocking it.

on Aug 26, 2009

It turns out that Vista's UAC was preventing the copymodels.bat file from running.  After I turned that off it ran and works perfectly now.  Thanks for creating and supporting a great mod.

on Sep 09, 2009

I just upgraded to TA and tried to install the mod again, but I have a strange problem:  It works as expected in the ship designer, but the blank hulls & extra jewelry don't show up in either the campaign or the sandbox shipyards.  Any ideas?

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